![]() ![]() ![]() Unity experts if you think we can cut any of those steps please provide us with suggestions. This concludes steps for Revit to Unity with textures. The model is now ready to be used for creating a VR experience. Now you should have the model in Unity with all the needed textures. Resolve texturesĬhange material Location to set External Materials (Legacy), then hit apply Models with Texture Now select all textures in the unzipped folder, and drop them in the Materials folder. Copy the FBX file into the Assets folder. Click the OK button on the FBX Exporter window. Unity makes a key filter, so the amount of keys you export is irrelevant. Click extract materials, create a new folder names Materials, and select it to extract materials Add Textures After setting up the bone structure and the animations (using FK or IK), select all bones and/or IK solvers. Extract materialsĬlicking on the 3D model added to assets shows the following dialog. Now we start unity, Select 3D project type, and select a good name for the project Add FBX to UnityĪdd the file to Unity by dragging it and dropping it on Unity assets, at this point file is added without textures. Note: We don’t recommend embedding textures in the FBX file using the Embed Media option. ![]() Textures: Make sure your textures are either sourced from your Unity Project or copy them into a folder called textures inside your Unity Project. Packed scene is a regular zip file that you can unzip using any unzipping tool, the result folder includes the FBX file, and all the needed textures Start Unity Make sure your BlendShapes (Maya) or Morph targets (Max) are assigned. Next we import the file to SimLab Composer, from the File menu we pack the scene as an FBX file Unzip the packed scene Start by opening the model in Revit, setting view to 3D, and then exporting the model as a DWFx file. The solution we provide here requires the Pro edition of SimLab Composer (costs $199) or you can use the 21 days free trial. We hope you will enjoy it.įBX exporter included with Revit saves materials in an encrypted way, that Unity cannot read. Step by step workflow for transferring 3D models from Revit to Unity with textures. Assign your material in the source package, make sure there is a baked texture in the diffuse slot. ![]()
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