This skull has you throw out 1-5 cards as your basic attack, with a 30% chance of one of those cards being an explosive joker card, with each joker card then having a 20% chance of failure and a 10% chance of a much bigger explosion. Then you get something like the gambler, a legendary skull with a much lower drop rate. That’s one of the most basic skulls though. They’re basically classes, each revolving around some theme and some really changing the way you play the game.įor example, there’s one skull that has you equipped with a spear, allowing quick and easy attacks from a little bit of a range, with one of the abilities being to dash through groups of enemies spear-first. The weapons and abilities you have at any given moment are granted by whatever skull you have equipped, and these skulls can be found as room rewards or in shops during each run. For one, I really liked the dynamic between the “skulls” that you can equip and regular items. Skul may not be perfect here (which I’ll get into later), but it has a solid grasp on this concept. Alongside core combat, roguelites also need something differentiating each run, to avoid the game feeling repetitious or grindy. If anything, that’s a testament to how fun the combat is. However, it kept me coming back, even when it felt like I had hit a wall. Bosses will constantly stomp you, certain room layouts may be a guaranteed half-HP loss, and it can honestly be quite frustrating at times. This is an incredibly difficult game, especially at the start when you have barely any upgrades. However, that is not to understate the game’s difficulty. There is so much movement to the combat that I was quite literally zipping around in most of the fights, especially so whenever I had a speed class equipped. Want to cancel that attack and double dash to the side before flying back in with your next attack? No problem. This is perhaps best seen in the movement, which is incredibly responsive. It’s a very fast-paced game most of the time and there’s nothing like stamina meters to slow you down. Hits offer up ample feedback, the controls are intuitive, and there’s really no sense of clunkiness to it. The core to any good action roguelite is combat, and that is fortunately something you won’t have to worry about with Skul. It will also help players hear certain stealth attacks before their enemies can strike a blow, allowing them to build better combat strategies.Solid combat. Skul offers a fantastic video game soundtrack with upbeat music that contrasts the spooky atmosphere of the run-down castle and combat areas. Playing Skul: The Hero Slayer can be done in a variety of ways, but when it comes to audio, it should be done with the volume turned up. Skul: The Hero Slayer doesn't do the mystery and discovery elements of indie roguelikes quite as well as it might like, and would benefit from having Skel-Ton or another character help give players an idea of they might find in each map area. While there are a few characters they can interact with at first, like the Witch in the castle and the broken skeleton Skel-Ton outside the dungeon doors, players must decipher what each type of door potentially holds and rely primarily on guessing. After the initial opening, players are left to figure out the dungeons and game goals on their own. If there's one glaring flaw in the game, it's that Skul: The Hero Slayer could use a more concrete tutorial at the beginning of the game. Players unravel how Skul came to exist in the Demon King's realm, and with the help of the Witch guiding him, are left to discover what makes a true hero, and not just one in title alone. The game's story challenges the player's ideas of what a hero looks like and what actions merit such a title while exploring the tragic backstory of its tiny skeleton protagonist. These soldiers have taken the Demon King to prove their own heroic abilities, leaving the kingdom in ruins. Players learn that the enemies they'll be facing are human soldiers, led by a character called the First Hero. Thankfully, the difficult dungeon areas aren't a grind to work through, with each map boasting colorful designs while the simple combat controls allow players to smash Ents and destroy Imperial soldiers in a satisfying flurry of melee attacks.Īnother aspect of Skul: The Hero Slayer that makes it such an excellent indie title is its narrative. Players will want to prepare to die frequently when they first start the game until they have had a chance to unlock the skills on their skill tree. Enemies are difficult to beat and require the player to combine strategy in combat with the use of boon items they unlock at the end of each area. Players will find the dungeons in Skul: The Hero Slayer a good, engaging challenge.
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